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Landscape Pigment Map in UE4

Hey Guys, is it possible to get the ground color of the landscape in the material editor without using a texture of the landscape surface? :wink:

In 4.13 you can easily render top down version of landscape with Scene capture 2d and blueprints.

Oh great, thank you for that information! Maybe I should migrate my project to 4.13 prev.3 :confused: