I am trying to get a Physical Material surface output in an Autolandscape layer. (So they are all in one layer). Therefore I use the node: “Landscape Physical Material Output” which is added in UE4.26.
I’ve been able to get the surface output in 4.26, but I have not been able to get the output in UE5. So I think it is broken in the last update.
I could not even get it working in 4.26, it only ever allows me to get different physical material if i manually paint them, i’m still trying, but it sucks not a single person who has got it working has made an actual tutorial, though they say it is simple to use like grass node, it’s just not working for me. I’ll let you know if i find out anything that gets it to work.
Yes I did, no change. I even manually build the “Landscape Physical Materials” I can easily reproduce it via the test-case. I think it is a bug in UE5.
Yeah, i’ll try to remember to report it once i’m back at my PC. I got it working once in UE5 but just switching the landscape material messed it up and never got it working again. So I didn’t know if i messed something up or if it was the engine being buggy.
Hey everybody! My problem was related to the “No Foliage” layer, the Landscape is actually trying to get the physical material from it. I will try a workaround this