Currently, I am working on a landscape project targeting mobile. We want that to run smoothly(at-least 30FPS) even on budget mobile devices.
But, it’s really hard to find such tips on the internet or in the official docs.
Yes, most of the existing optimization stuff is working here. So, I did them & I also found LOD distribution helps a lot too.
Here’s my work so far:
I could reach up to 40FPS (without the material & gameplay). But I think that’s not enough since I need some room for materials & the gameplay logic.
My gut feeling is frustum culling is not working correctly or too expensive.
Because, when I look at the ground, it still gives the same amount of FPS.
But, when I look at the sky, it gives me something around 55 FPS.
So, is there any process to make it better?
I know, there should be some research/work on this area especially since Fortnite works well on mobile.
Looking forward know your ideas.