Landscape patche broken on 5.6

Landscape patche seems to be bugged when close to each others, especially if it is set to additive. Its look like a patch want to cull another one.

Also when it use a heightmap, it seems like the 0 now go way below the landscape’s 0. Is that intended?
Previously, a pure black image (value of 0) would just do nothing on the landscape if it is set to the landscape’s height but now it is really digging it.

Thanks for reporting. It’s a known isue that has been fixed last week and will make it into 5.6.
Cheers,

Jonathan

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