Landscape patche seems to be bugged when close to each others, especially if it is set to additive. Its look like a patch want to cull another one.
Also when it use a heightmap, it seems like the 0 now go way below the landscape’s 0. Is that intended?
Previously, a pure black image (value of 0) would just do nothing on the landscape if it is set to the landscape’s height but now it is really digging it.
Experiencing similar issues in 5.6 full release on my end
Clicking Reinitialize Height will plop it back up but the second it moves or I do anything it reverts back to this.
If it can help, it seems to only affect additive stamps.
The behavior feels like the “zero encoding” set to 0 have some really weird values. Like if the zero in this world is the lowest part a landscape can generate.