Landscape Painting fills entire component

ok… i have decided i am done with the terrain painting tool here in unreal for now…

the issue is that whenever ANY node is set to be a height blend… it does that issue… the issue does not exist whenever they are alpha blends, or weight blends with either combination of weighted blend and non weighted blend in the terrain info…

so the height blend function is broken essentially… #broken … and the other issue i am having is the offset of the rocks even though i am using the textures supplied by unreal don’t even match the rocks them-self, they never have done for the days i have set up loads of materials, nor the material i got from unreal themselves… my tessellation is high enough for sure… but the blending of everything just doesn’t work… i will come back to the terrain at some point… just not right now…