Hello fellow developers,
So I was trying out some things on the level design part, created a terrain + texture for it (from world machine).
Now my problem with it is that when placing the landscape material onto the terrain, it kinda nicely draws automaticly the mountains and grass planes, nearly like in world machine, but if I try to manually paint some parts over, these whole sections start to turn completly into that texture, and if I go over it with the second paint layer it turns black…
3: how it looks when I apply the material to the terrain.
how it looks when i select the rock paint layer for example and start drawing, the whole section gets overriden with that texture.
how it looks like when I know apply a second paint layer, for example grass. The whole section gets black. I can of course draw the texture over it, but then the purpose of the terrain texture from world machine is gone and I would need to redraw everything by hand…
I hope that someone has a solution for this.
Also, not important right now, but my first attempt on a test terrain looked really good fitting, the rock and grass textures where exactly at the rights spots. with my overwroked terrain and the newly created masks, it looks like its pushed like 5-10m to the left. No Idea why its not fitting perfectly anymore, like with my first try. didnt do anything different really.