Hi, I’ve encountered a strange issue with landscape painting in Unreal Engine 5.
When I paint one of the landscape layers (for example, a red layer), it also appears in a completely different nearby location — offset by several meters or more.
The effect is consistent: I paint in point A, but the result shows up in point B (and the offset varies each time).
I’ve tried different materials — currently I’m using the simplest possible setup.
This problem started after updating from version 5.5 to 5.6.
What I’ve tried:
Created a brand new project with a fresh landscape and material
Created new Landscape Layer Info assets
Removed all grass output and virtual textures (tested clean)
Cleared DerivedDataCache and restarted UE
Tried with both Runtime Virtual Texture ON and OFF
My setup:
UE version: 5.6
No Foliage actors, just using Landscape Paint + Material with Layer Blend
Has anyone experienced similar offset issues when painting landscape layers?
Any idea what cause