Some people asked me how i get my landscape textures to blend like in my thread in “work in progress”.
I have done a lot “trial and error” since i started my landscape material and i thougt maybe its a good thing to share a simple but working starting point with you. This material is basicly “patchwork”, (craped some notes from here and there ), but from there you can go crazy with it.
I still dont understand some parts of it (especially some strange parameter values needed to get to this point) but it works.
Maybe we get an overhall for landscape layers (wish i cant paint slopes like in cryengine).
Plz ask if you have question.
Looks like this ( maybe not complete, there are some more things in like fresnel and some layers more but the starting point is the same)
And the material. To get normals working copy this part and exchange the texture templates with normals. Layer names stays the same but because you need the same information for the normals dont change the parameter names. Because if you create a instance of it you can push diff and normals with 1 parameter. You dont need the tiling block, these are basicly offsets for uv for better tiling.