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Landscape Occlusion culling: Setting x/y bounds?
Development
World Creation
occlusion-culling
,
question
,
Landscape
,
unreal-engine
Megurine
(Megurine)
March 8, 2024, 9:51am
5
I have the exact same issue in 5.3
(Set LOD to 0 don’t fix it)
Any new solution ?
Screenshot_357
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