Landscape not exported with Movie Render Queue depending on Z-axis of camera actor

Hi,

I’m facing a very frustrating issue: movie render queue is not properly rendering my landscape when I “zoom out” the camera actor.

For example if I set the Z-axis of the camera at 1000meters the movie render large balck areas instead of landscape:

If I set Z-axis of camera actor on 200m, for example, then movie render exports properly as you can see here:

What kind of variables I have to edit?

Maybe LODs or Culling distances or texture wrapping in landscape material? Or maybe Movie Render options?

Maybe RVTs are not working properly?

… Or maybe is a UE bug and it forgot the source input masks and texture of landscape (such as opacity masks in landscape layers, textures, etc…) ?

Any advice is really appreciated! Kind regards.
Roberto