Hi,
I’m facing a very frustrating issue: movie render queue is not properly rendering my landscape when I “zoom out” the camera actor.
For example if I set the Z-axis of the camera at 1000meters the movie render large balck areas instead of landscape:
If I set Z-axis of camera actor on 200m, for example, then movie render exports properly as you can see here:
What kind of variables I have to edit?
Maybe LODs or Culling distances or texture wrapping in landscape material? Or maybe Movie Render options?
Maybe RVTs are not working properly?
… Or maybe is a UE bug and it forgot the source input masks and texture of landscape (such as opacity masks in landscape layers, textures, etc…) ?
Any advice is really appreciated! Kind regards.
Roberto