3) Material complexity. Almost the entire scene is red when viewing material complexity. The material setup itself is so bizzarre and it doesn’t seem to be using the Landscape Layer Blend node or texture height maps. Which I found odd seeing as those features were made specifically to create landscapes.
I know there is some duality here, on one hand I’m asking for new tricks and on the other I don’t know why you aren’t demoing existing methods. I was surprised this was the area you decided to create complexity with instead of showing us a fast running 10,000 tree forest with fields of grass. Foliage wasn’t push at all in my opinion. And by choosing a mostly barren landscape, you avoided that issue all together.
Anyone else feel this way? Or were my expectations off?
This really needs to be addressed, as well as the landscape blending in general. So far I’ve seen almost no outdoor landscapes that look halfway decent and I’m pretty sure it’s due to how complicated landscape layering is.