I just loaded up and played around with the Landscape Mountains project you guys released with 4.4.
I want to preface this that I love all the examples you guys have been releasing, some of this feedback might come off as harsh on this particular project.
I have no idea why you guys made a hang glider demo when it’s pretty clear the majority of forum users are making games where you run on the ground. From my standpoint, construction of terrain an assets for a flight simulator is drastically different than from a game that takes place on foot. It’s evidenced in this demo too, the terrain looks great from a distance but might as well be a skybox. The on the ground detail is very low, even the normal maps look odd close up. This demo kind of suffers from the same thing the vehicle one did- by restricting how you experience the project you are limiting the number of methods you are showing off. Maybe that’s on purpose?
Doesn’t show off foliage well. No grass and a little over 2000 trees in the scene? Again, I think a lot of people are trying to create areas with heavy amounts of foliage, grass, trees and run at a respectable rate. This doesn’t show off any of that. I was expecting you guys to have a bang up example of grass, a cool looking forest- maybe some water elements. Something like this:
- Material complexity. Almost the entire scene is red when viewing material complexity. The material setup itself is so bizzarre and it doesn’t seem to be using the Landscape Layer Blend node or texture height maps. Which I found odd seeing as those features were made specifically to create landscapes.
I know there is some duality here, on one hand I’m asking for new tricks and on the other I don’t know why you aren’t demoing existing methods. I was surprised this was the area you decided to create complexity with instead of showing us a fast running 10,000 tree forest with fields of grass. Foliage wasn’t push at all in my opinion. And by choosing a mostly barren landscape, you avoided that issue all together.
Anyone else feel this way? Or were my expectations off?