I don’t get it. Will it be fine if I will make terrain mesh inside Maya and import into UE4. OR should I use only UE4 landscaping tools? I do understand that I can do both. But I don’t understand if there any problems performance vice with Maya triangulated mesh (landscape only, not any mesh)?
Many more. And yet I don’t understand if I can stick to Maya? Will I bounce into some problems? Or should I know something specific in order to create landscape with Maya not with UE4-tools?
- I am not lazy. I am learning UE4 on my own. But I am really confused. Sorry boys and girls for asking for help
Thanks in advance
** Oh and I am talkin’ about a game. Desktop