Landscape max size with world partition

World partition is supposed to replace world composition so you use one landscape instead of breaking it into tiles, because world partition does this for you. But the whole point of using world composition was to be able to import terrain of any size, while a single landscape is limited to 8129*8129 vertices.
So what happens if we need really large terrains without losing texel density by scaling the landscape? Adding more landscapes with seams?

You can still import tiled terrains with World Partition on. It just uses the normal import process now.

If you name them name_x0_y0, name_x1_y0 etc it will automatically figure out the size and such when you select one of the tile files.

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