Hi there,
Thanks for the tips. I’m not concerned with the height map or terrain topography, got that covered i think.
We often have a layer in CAD or GIS that defines the kind of vegetation/ecosystem with polygons, these can be be quite complex. Ideally it would be awesome to have something that looks at an attribute or colour of each polygon and apply a specific Unreal material to all polygons with that attribute or color. A benefit of this would be that if the design changed you wouldn’t have to re-paint everything. Totally agree painting is fun though!
I’ll keep digging and post any progress.
Cheers