Landscape material with partial tesselation

Hey guys,
is it possible to create a landscape material with tesselation at the spots where for example a rock layer is painted and all other landscpae layer are not calculated with tesselation?

You can manually override material of each landscape component. With c++ code you could inspect if component has rock layer and then swap to tesselation material automatically.
4.13 improved landscape tesselation performance and now it’s only use tesselation for Highest LOD.