Landscape material - The texture is fading at a very close camera distance.

Hello UE community,

I applied a material on my landscape,

and edited the blueprint to avoid tiling (Cell Bombing).

But from about 20 meters,
the texture fades,
and is replaced by green color,
which is ugly…

I’ve noticed it is related to the camera distance.

The same thing happens to the Road texture…

How can i increase the display distance ?

I would like to see the texture until 100-200 meters.

How would you solve it ?

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Its probably related to how you’ve written the material.

A good way around this, is to switch UV scale to something larger as the distance becomes greater.

Material

If the near and far scale are the same

If I reduce the far scale

( Same for normal etc… )

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Thank you for this suggestion and the quick response,

i’ll try to integrate this to my project soon,

i can’t test it right now.

Is there someone who did this in a Youtube tutorial too ?

i’ll come back later

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Sorry, can’t find one…

Hello, it took me some time…

I managed to solve it finally.

For the landscape :

i used the “ M_Ground_Grass “ from Starter content, which use Macro Variation. and i’ve modified the 3 color tint parameters.

For the road :

i’ve tested another road texture, with more details (tire marks), and it looks better.

I’ve been stuck on this for so long…

Thanks

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