Dears,
I’m trying migrate a Mesh with a Materia to a landscape with a landscape Materia.
I converted the Mesh into LandSCape using a plugin “Mesh to Landscape” from the marketplace.
This is the mesh with materia.
This is how I convert the mesh into landscape. With the plugin I can import the Mesh FBX
I can import the mesh as 4096, and the closed overall resolution that I can get is 4336.
My SPLAT map from the mesh is 4096, so I have added the white spaces to make 4336
Now, I have created a landscape materia, using landscapeCorrd and setting the size of the map, 4336
My surprise is that SPLAT map is bigger than the Mesh/landScape, so meaning the original MESH is not using all SPAT map, only a portion.
I convert the mesh into Heightmap and overlap the SPLAT map to see how I have to move the SPLAT map
So I have added some variables to my LandscapeCoord to move the Scale and UV PAN
I create and instance to use the variables and play with them, but for my surprise, even setting the same resolution and padding the map, I realize that one part fits, the other no…
So my conclusions are that the landscape imported is not in keeping the right ratio, and I cannot change the landscape (it’s done by the plugin), so I’m thinking if I can scale up (widden) only X the splat map, but I don’t know how…
I tried also work with the Height map, but when imported they have artifact, so the landscape generated from the heightmap is worst.
Anyone have any idea how I can fix this problem? I very close, but I spend a lot of days trying to adapt this with no luck.
Thank you.
Best regards