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Landscape Material Reverts Back to World Grid Material

Hey there!

Quick question, and possibly a pretty simple one but I can’t seem to find the answer anywhere. I’m having trouble adding multiple texture layers to my landscape without landscape sections reverting back to the world-grid material for just that particular section. It only happens after I attempt to add a third texture to a section of the landscape, whether it be weight-blended or non-weight blended. Are there limits I’m not aware about when it comes to adding multiple materials to a landscape? Is there a way to work around this? Unreal doesn’t seem to want to compile either, which makes me believe it’s a case of the limit of the layer blends or the like, but I can’t imagine that the engine would be restricted to not even three.

If anyone has a workaround or can provide any help, it would be very much appreciated, thank you!!

Likely, you are out of layer samples.
try making sure that all your textures use shared:wrap.

That worked wonders, thank you!!