Hi all. I seem to be getting some obscure problems and inconsistencies with my landscape.
I’m using World Machine Basic to create my heightmap and weightmaps. As far as I’m concerned that’s all good.
I have two materials set up for landscapes. One to quickly visualise things, and a second with all the real work in (eventually). Both materials have the same layer setup.
When I apply the basic shader, all the landscape layers apply perfectly.
Everything is as i want it. Grey for rock, blue for deposit, green for grass, red for the coastline, pink for the underwater areas.
However, when I apply the second material. Everything breaks.
As you can probably see. Only six of the sixteen components have been textured, and it doesnt seem to have taken into account all of the weightmaps.
No matter what I try I cannot get them to appear correctly.
I’ve tried saving, building, reapplying, closing and reopening, new scenes. It just doesn’t seem to work.
Any ideas what could be causing this?
Thanks in advance everyone. I really appreciate it!