I’ve been troubleshooting missing landscape textures in my Oculus build.
All textures work when I build for Windows and start in VR. But in Oculus, they don’t show up, only the grass, rocks, etc. that are on top, and the landscape is black.
So I went back to basics. I started a VR template, made a flat landscape, deleted the floor, and imported an asset from Quixel Bridge. The first image is what it looks like when I look at it in engine, the second is in Oculus once the game is installed. I’ve also included a screenshot of the settings I have for shipping, the only settings that worked for me since I’m working on Unreal Engine 5.1. Thanks in advance for your help!