Hey,
I’ve got some weird Material glitches. I stretched my UV’s using a parameter inside the landscape material. It works just fine but on the far outside at the landscape this started to happen:
Any ideas why this happens or how to fix? I used TextureCoordinates multiplied with a float to scale the texture, this seems to be breaking/not working right here. Left is how it should look like; on the right the multiplier is not working.