Landscape Material Glitch

Hey,

I’ve got some weird Material glitches. I stretched my UV’s using a parameter inside the landscape material. It works just fine but on the far outside at the landscape this started to happen:



Any ideas why this happens or how to fix? I used TextureCoordinates multiplied with a float to scale the texture, this seems to be breaking/not working right here. Left is how it should look like; on the right the multiplier is not working.

Okay, so some sections of the landscape from world partition still had the landscape material on it but were supposed to have the instance of that. I just changed it and it worked.