i looked around to see if there was a fix for this… but i have not noticed one
i have been working on this shader for a day or two now, and im happy with it so far… until i just ran threw my map and the entire world changed material
it only happens when i walk to this area(could be more spots my world is huge)
fine in editor
://tinypic/r/1r50yq/8
still good PIE
://tinypic/r/1r50yq/8
and it breaks over here
://tinypic/r/1621jjr/8
and then when i get out of play mode… it leaves my camera under the world as if i fell threw a hole… any ideas on why this is happening? only using 4 texture samples and two landscape layers