As I'm sure many of you know UE5 recently got rid of the tessellation/material-based displacement in favor of nanite mesh deformation which works about the same but is only an option for models and not landscapes, because of this I have been unable to find a viable replacement for this with landscapes.
After hours of researching, I have found a couple of people online who were able to get the same effect on their landscape using a virtual heightfield mesh but the problem with that is that has no collision so players simply clip through it. To make matters worse I haven't even been able to get that to work for my landscape.
*So I guess my question is if anyone knows of a method to achieve the same effect that tessellation/material-based displacement had on landscapes?*
Honestly, I am really confused why they removed the feature in the first place as their alternative for models is just more complicated and hidden in the modeling editor whereas before it was all controlled within the material graph but I guess that’s a different question entirely. I love UE5 and it really is a game changer but this seemingly missing feature is making me physically ill.