Hi fellow devs!
We had quite a few requests to do a breakdown on our terrain material on the fb groups “Unreal Engine 4 Developers Community” and “Ten thousand hours” so we crated a short blogpost doing just that.
The material has tessellation, height blended layers and puddles that respect to the underlying textures and can be painted in using a separate layer.
Images of the mat:
Preview of the breakdown:
Hope this is useful to someone and lets them avoid the problems we ran into while crating this material