What happened to the terrain material? (Unreal 5.4). When moving it becomes blurred, motion blur, rvt, texture streaming are turned off. I’ve never seen anything like this in 5 years of using Unreal. If I’m not mistaken, I saw this back in Unreal 5.3.
Greetings @CyberWolff226
Welcome to the Unreal Engine Community Forum! With the blurry terrain, I’d start by checking out your antialiasing settings in rendering. I think the default is sometimes set to TSR. I’d try popping it over to MSAA or something of that nature and then test again. Let me know what you find!
Changing from TSR helped, but now my shadows blink mainly on trees (I changed the maximum lumen quality)
Does that occur with MSAA or with FXAA? (I’d swap from one to the other and test again. I’ve saw AA issues exactly like you’re talking about even in some of the AAA game titles at times and it’s generally always an AA settings)
For MSAA to work, I needed to enable forward shading, now everything is ok, thanks
Awesome! I’m glad you got it fixed! Have a good week.