Hi, I am working on a landscape material at the moment, and I can’t find the solution to an issue I’m having when blending near and far textures with the additional use of world aligned blending to get some nice auto placement based on landscape slopes.
The issue as I will show in the two screenshots below, is that when I move the camera from far to close, my rock texture seems to get 50% to 90% cut out as it blends with the other textures via height differences. This issue does not seem to show up for the grass or dirt textures.
Below are some screenshots of my material nodes:
Any help or suggestions would be great, thank you.