I am trying to create a mask layer with a material that I want to apply to the entire landscape and use that to “paint” another material in places where my mask is white, for example.
And I would like to apply a grass texture where it is white but over the whole landscape. I have looked into landscape blend layers and weight layer info but I’m a bit confused over how to achieve this.
If you want to blend “two” materials setup in the same material, you can use a blend material attributes node and plug your mask into the alpha.
If you’re blending the textures individually you can use a lerp node.