Landscape LODs only work in editor

So I can set up the LOD settings for my landscape as intended in the editor, but once I simulate the game the LODs don’t work anymore, not even in the editor. If I restart it works again in the editor until I simulate or play in standalone.

My landscape was actually moved rotated and scaled, but I opened an other project and created a landscape in that. I moved it and rotated it, LODs still worked during and after simulation.

In my original project with the issue even a newly created landscape has this problem.

Found the answer, there was a console command node in a sub-level, forcing LOD0 on everything. I’m not sure where that came from, but removing that solved the issue.