Landscape loaded at startup with World Partition


I’ve some issues with World Partition system of UE5. Every time I open my project, my landscape is unloaded, and I’ve to load it entire manually (right click and load unloaded actor, see pic below).

I tried to go to Visibility > ‘Show Selected at Startup’ on each actor loaded, and ‘Show all at Startup’ option too, but it doesn’t work.

What I’m doing wrong? Or it’s bugged?

here’s how I fixed it: load the level, hit play so everything gets temp loaded, put it all into a folder, then right click the folder and load all unloaded actors. sort of a roundabout way to do it, but I feel like it’s important info since it’s so painful to right click every single one