Landscape Lighting VS. Static Mesh Lighting

Okay, so here’s something that’s been bugging me for awhile. Here you see the “Detail Lighting” view of my project.

Untitled_1.png

There is a Static Mesh here on top of the Landscape. For whatever reason, after building lighting using Lightmass, the lighting on the Static Mesh and the lighting on the Landscape are completely different despite them having identical Materials applied to each. Clearly there’s something I’m missing here. Can anyone enlighten me on what that might be?

My objective is for the the mesh to look like it’s built into the Landscape and it would look that way if not for this strange lighting discrepancy.

Maybe the lightmapresolution is to low? try setting it to 64 or 128…
If it’s really low (like 16 or less) it might be so that the blackness you see is due to the large shadowing being created by the low lightmapres

Oh, jeez. Looks like I need to learn how to do lightmapping…

Untitled_2.png

My model is not having a good day when I tried increasing the LightMapRes to 128…

Theres your problem.
Use this tutorial ; UDK: Lightmapping Basics and 18 Important Principles for Creating and Using Lightmaps for UDK

If you use Blender by chance it’s pretty easy to get a lightmap.

Create a second UVMap, and use spacebar → Smart UV project with some spacing or something like that, and it will generate a UVMap wich works as lightmap pretty fine…