Hi
I have created a landscape and assigned a Lndscape Material Instance to it. Initially, I have created 7 blend layers to paint my landscape. Now, I recognized that I wanted to use another texture and I created an additional blend layer exactly in the same way as the previous blend layers with the new Diffuse- and Normal-Maps. However, when I apply this blend layer to my landscape, the section where I apply it to just remains in the undefined grey/white world color. I expected that when I use a blend layer for the first time as the shaders need to be compiled. However, it doesn’t compile the shaders but just stays that way.
How could I analyze and fix this such that I can use the new texture on the landscape without giving up all the paint work already invested?
Thank you for your help!