I deleted a layer from my level that wasn’t being used and I’m having issues with the other layers. The issue seems to be that the landscape texture is refusing to use the normal map and is applying a lot of specular to random components in the landscape.
The tile without the sheen is correct. The glossy tiles are the ones having the issue. Repainting all the layers on the errant tiles does not fix the problem. Is there a fix for this short of starting over with the landscape layering?