Hello everyone, I have a simple question about the layers for landscapes
I want to mask the layers with a texture from world machine like the flowmap and deposition map etcetc. So I want to know how I can do that so I can utilize the new procedural foliage system that uses the landscape layers. I know I simply can use lerping and just NOT use the landscape layers to get around that, but I want to make this ready for the foliage system that comes in 4.8. And If not I want a better blend between the layers, like not the smooth transition there is now, but a either or based on a grunge texture, I really dislike the smooth transition on especially rocks where there should either be rock or there should be dirt/grass. Nothing between.
This is what I have been doing until now; http://puu.sh/hyByq/5586035194.png but I am looking into the blend node, but that one can apparently only mask with a height map which I don’t want to do.
Edit; This kind of blending is what I am talking about; Rust | Facepunch http://i2.wp.com/files.facepunch.com/garry/2014/August/01/2014-08-01_21-37-21.png