I am trying to create a landscape material in UE5. I have it set up simply for now with two diffuse textures. If I plug one texture directly into base color it shows. If I got through the layer blend it turns black.
I am using weight blending with a preview weight of 0.5. I have another project with this same set up and it works without fail. I tried restarting the editor, but it still happens.
EDIT: The material preview stays black, but today out of the blue the layers are showing up under landscape paint and I can use them. I don’t know what caused it to change.