Hello all. I’m trying to create a new landscape material to paint with, and i’m doing it the proper way by adding a landscape layer node and then a layer coordinates node with a scaler paramater, the way i have learned from many YouTube vids, but each time i try this and plug in all my textures to their proper places, i get no material preview, all i get is a white blob of nothingness. This has worked for me in the past, earlier i made an auto material for me entire landscape which worked beautifully, but now i want a material i can paint with onto that other material. My textures are both the starter content and also downloaded from Quixel Bridge, neither have ever given me problems before. I have added screenshots too so y’all see my work flow and im using Unreal 5.4.4. Whether i do meterials or material functions, the result is the same ugly white blob, i can;t seem to find a slution anywhere, so any help is appreciated, thanks!