I’m pretty sure I am doing everything correctly, I remember in UE4 this would work out of the box.
UE5.5
I’m pretty sure I am doing everything correctly, I remember in UE4 this would work out of the box.
UE5.5
Take a look at this video:
Also, here you have the documentation for “Landscape Material Layer Blending”:
https://dev.epicgames.com/documentation/en-us/unreal-engine/landscape-material-layer-blending-in-unreal-engine?application_version=5.0
Yeah that’s what I did, still does not work and is all blocky.
Upon further investigation, I think it has to do with the size of the brush.
The bigger the brush the more blending?
The smaller the brush the more blocky lines you get?
So you need to rely on the smoothing tool to get a better blend ( which is weird because in that video he doesn’t need to )
I still don’t think this is intended, sometimes it’s very hard to smooth how you want to.
Here is the smoothing tool in action ( I just quickly downloaded a texture to see it better ) -
Left side is without smoothing.
Going to mark this as a solution, but if anyone could give more information that would be nice.
I’m glad you could find an explanation.
Just going to reopen this, it’s starting to get annoying even with smoothing it’s not right.
I have searched far and wide for solutions and I have watched a lot of tutorials and none seem to cover this topic, hopefully someone here might know what’s going on.
I have managed to get it mostly smoothed out, I am just wondering why when other people blend materials “it just works” for them.
I have another question if someone would be kind enough to share some knowledge, So I guess smoothing works for any layer on top of the original but when I use two layers on top of each other (not the original) I cant smooth them together it just starts to show the original layer?
Figured it out, I recommend just playing with the blends and subtractive blends figuring out what does what, I think painting the original layer messes things up not too sure, still getting the hang of it.