Landscape Layer Blend node stopped working on my project after season 3 update?

Everything was working properly but after season 3 update my creative map broke, the landscape textures dont show anymore. So after checking my materials and recreating basic setups i found out that the Landscape Layer Blend node seems to be the culprit (not 100% sure tho).

I attached 2 images here, first image shows the texture being rendered properly without connecting to the Landscape Layer Blend node.

Then second image shows the texture not being rendered when i connect it to the Landscape Layer Blend node.

Can anyone help me pls, lmk if you wanna see any settings, ill provide images.


I don’t know if it’s related or not, but creating a new map, the paint layers are no longer filled by default.

Just a thought but considering its a byproduct of XYZ to LUF conversion with landscape stuff. In which case it may rectify itself, or check your paint layers in landscape paint mode, that they are still filled and referencing the paint layer.

Just from the Material Graph Editor itself the textures are not showing when connected to the Landscape Layer Blend. Created an entirely new project for debugging purpose it only has the material and same issue, textures are not showing when connected to the Landscape Layer Blend.

Is it okay if you can try setting a simple Material setup using Landscape Layer Blend? If not its okay. Thanks

I haven’t gotten into the material graph much before, need to start practicing it

yes mine went black when I hooked it up

How do you make it connect with landscape layers ?

I found out the solution. Its because ive exceeded the maximum texture sampler which is 16. My old project file before season 3 update had more than 16 texture samplers and UEFN just let it work. Now it seems like UEFN is stricter after the season 3 update. The solution is just not to exceed the max limit

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