Can someone pls help, the Landscape Layer Blend node seems to not working properly now, i asked my friend to recreate the setup that uses Landscape Layer Blend node in the Material Graph. THE NODE IS BROKEN after the season 3 update. How can i use this node now? Im using my own custom landscape layers i cannot proceed without this node 
Is there a new way of using Landscape Layer Blend node? if not, whats the alternative for landscape layering?
In the docs, these ones make use of the Landscape Layer Switch and Landscape Layer Sample nodes
And this one has the Landscape Layer Blend in it
Thank you. I found out the solution. Its because ive exceeded the maximum texture sampler which is 16. My old project file before season 3 update had more than 16 texture samplers and UEFN just let it work. Now it seems like UEFN is stricter after the season 3 update. The solution is just not to exceed the max limit
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