When a normal map is connected through the Landscape Layer Blend it creates this glitched texture… any reason why or how to fix this?
this was done on 5.2.1
this was done on 5.2.1
You need a base texture to blend in from the bottom.
Presumably a fully flat normal map.
ive followed a handful of tutorials… Im grabbing a quixel texture like they do… and bringing in the color and then the normal… ive also tried it like this