Hello,
The landscape weight importer seems to cache the image as it imports the same weights even though the file on disk was updated.
For example, let’s say that I import a weightmap for layer 1. Then I update that weightmap on disk and I reimport it: Unreal adds the same weightmap as before, rather than the updated one.
If I choose a different file then it works as expected, same if I restart the editor then it also works, but only the first time. One the following imports, the same weightmaps are being imported even if the files are changed on disk.
It’s like the editor caches the weightmap during the session and if the imported file has the same name it uses the cached version, even if the file is actually changed.
Restarting the editor after each weightmap update is not really feasible so maybe a console command to clear this cache?
Thanks,
-Adrian