Landscape is only visible in the viewport after pressing G to open the level?

After creating a Landscape with a heightmap in UE5, and copying an identical Landscape2, pressing the G key makes the viewport terrain disappear, showing only wireframes. Every time I start the level, the viewport terrain is gone and only appears when I press G?

G is the shortcut to toggle the editor viewport options and in game rendering preview, weird the landscape is just gone though, what exactly happened when you hit play? Is this a level instance? Is it’s visibility/ hidden in game toggled?

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点击播放地图正常显示,不是关卡实例,我对地形复制过也变换缩放过,模型奇妙每次打开关卡视口都不显示,必须按G才看到,游戏里正常显示

Thank you for your reply. Click Play and the terrain is displayed normally. I have only scaled and copied the Landscape and deleted the original terrain. Every time I open a level, I have to press G to display the Landscape in the viewport. Press G again, and the Landscape disappears, and only the wireframe and other static meshes are displayed.

So to make sure I’m understanding correctly, the terrain is present in play, but not there in editor after you press g? Is the landscapes “visible” box in details/settings unchecked? Also I’m a little confused on what you did with the copy and scale? Did you import a terrain from a different level? Could also be maybe you accidentally toggled a rendering setting in the viewport. In the top left there’s a bubble that when clicked drop down a list of rendering toggles for the editor viewport, perhaps review those and ensure something didn’t get checked or unchecked that could be causing this

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