I have 2 landscapes inside UE4, each with the size of 1009x1009
I also have a heightmap texture (16 bit grayscale png) in size of 2018x1009
I then opened the heightmap in GIMP, cut it in 2 exactly at 50%, and saved each part to a file.
I then imported the files each to a landscape - but some vertices have height differences!
I’m not sure where even the problem is;
Is it UE4? If so, how do I fix it?
is it the .png file format? If so, what are my alternatives?