This seems like an insanely helpful node to have at runtime, yet the runtime spot is given to the export variant, which to me sounds like it would be more helpful in editor anyway?
I’m just extremely confused, is there a reason for this?
Because procedural blueprint-only landscapes could be possible if they just exposed this node from C++.
Is is some technical restraint? Because from what i heard, it was introduced in 4.23 and then every newer version has it locked to editor only.