It’s essential for my game to have landscape bounce kactors off of itself, as well as Apex destructible pieces.
landscape does block actor collision capsules, my character runs along surface just perfectly, but Static Mesh Actors with physic simulation fall right through
I did some tests and it seems to only work with certain collision data created on mesh currently. For example if you edit Torus and change collision to a ‘sphere simplified collision’ then torus will collide with landscape every time. Box collision seems to work some of time if its not moving to fast while colliding. It might be a bug or maybe there is a box that needs checked somewhere that will fix it.
I’m adding QA team here so that they can have a proper test case. Make sure you don’t have any non-uniform scale. That doesn’t work well for certain shapes.
I just dragged and dropped about 7 of engine primitives as well as 2 if my own imported meshes, for which I created convex collision, and turned their physics simulation on per-instance, and they all just fell right through world.
Thanks for getting on this, it’s essential for my project to get landscape actor responding to kactors
Once you all can get it sorted out I will have a fun video for you of spawning kactors during gametime!
I’m glad I was able to put you on a path towards figuring out a solution.
It is certainly interesting that your Landscape somehow got into that state though. I will load up your map and do some testing to see I can determine what’s going on.
I have been dropping moveable StaticMeshes with physics onto Landscapes for past few minutes, and I am not experiencing issue you are reporting.
Very simply, I made a new level. Added a Landscape with hills. Then I went into Engine/EditorShapes/Meshes, and I added a whole bunch of these to level. I raised them over landscape, enabled Moveable and Simulate Physics, and I pressed Simulate (I also did Play In Editor). All meshes fell and collided with landscape. (A few don’t have best collision and poke through landscape, and once or twice a mesh may have fallen through, but that is not degree of severity that you are reporting).
I even edited some of meshes in StaticMesh Editor to give them Auto Convex collision, and these collided okay too.
If you follow these basic steps in a fresh project, are you still experiencing issues?
with my own landscape in my own level, ALL meshes fall right through map with 0 collision
I made landscape in-editor using current version, I did not import anything, I think might have changes some component sizes or something before making landsacpe
but only thing I did after making landscape was sculpt stuff
I have not extended landscape actors cause I could not figure out how
my project upload on drop box has map in question, map which loads automatically when project is loaded in editor
Can you please take a look at it?
This is huge important thing for my game and I am not particularly interested in re-doing my landscape.
physics landscape collisions not working at all for that map :), but static mesh to static mesh collisions work fine
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