I’m trying to dynamically generate landscape. i have noise material that I shoot to render target (similar to this: Notion – The all-in-one workspace for your notes, tasks, wikis, and databases.), and I wan’t to use that render target as a heightmap for landscape.
There is a blueprint node “Landscape Import Heightmap from RenderTarget” ( Landscape Import Heightmap from RenderTarget | Unreal Engine Documentation), but I just can’t get the node. I tried to turn off Contest sensitive, tried from landscape variable, landscape proxy variable, but to no avail. Any help is greatly appreciated.