Hey everyone, yea I know, another landscape blending issue thread ![]()
I’ve been reading through the other threads trying to figure out how to solve my issue as well as reading this topic, Landscape Material Layer Blending in Unreal Engine | Unreal Engine 5.0 Documentation
I’m using a very simple material
For the Landscape layer Info assets, I set them all to “weight blended”
After that I painted the landscape component with the “LB Alpha Blend” rock layer, I believe this is what you’re suppose to do with the alpha blend layer?
After that I paint the dirt layer, everything is fine so far.
Once I paint the grass layer, everything goes bzork.
If I remove the dirt layer by painting over it with the alpha blend layer, then it returns to normal.
The same thing happens vice-versa, if i paint over the grass layer, it returns to normal. So what ive gathered is that it messes when dealing with more than 2 layers.
Hopefully I’m just missing some tiny step that I forgot to do or there’s some checkbox that needs to be checked.
I’m using 4.8.2





