Hey everyone, yea I know, another landscape blending issue thread
I’ve been reading through the other threads trying to figure out how to solve my issue as well as reading this topic, Landscape Material Layer Blending in Unreal Engine | Unreal Engine 5.0 Documentation
I’m using a very simple material
For the Landscape layer Info assets, I set them all to “weight blended”
After that I painted the landscape component with the “LB Alpha Blend” rock layer, I believe this is what you’re suppose to do with the alpha blend layer?
After that I paint the dirt layer, everything is fine so far.
Once I paint the grass layer, everything goes bzork.
If I remove the dirt layer by painting over it with the alpha blend layer, then it returns to normal.
The same thing happens vice-versa, if i paint over the grass layer, it returns to normal. So what ive gathered is that it messes when dealing with more than 2 layers.
Hopefully I’m just missing some tiny step that I forgot to do or there’s some checkbox that needs to be checked.
I’m using 4.8.2