I created a 6x6 tiles landscape in world composition, but kept getting the “landscape has overlapping render components” error. Deleting and replacing the buggy sub-level fixed it, but the problem just showed up somewhere else. Eventually I tired of it and decided to create i fresh from scratch, new engine version and smaller landscape/fewer tiles (5x5). The sub levels are simply named 01, 02, 03 and so on, no spaces or weird symbols. It all worked fine until I got to #21 - now #16 bugged out and then #17. I’ve searched the forum and answer hub, but the only “overlapping render components” questions I’ve been able to find, are World Machine related and I don’t use World Machine.
Anyone knows what’s going on, or anyone else having this problem? To me it seems to be a problem with imprecise snapping in world composition, but I have no idea what to do about it.