Hi everyone,
I’m using a virtual texture setup to prevent landscape grass from appearing under specific static meshes. I followed this tutorial: https://www.youtube.com/watch?v=8bn8lCNMbI8. The system works by pushing the landscape grass downward.
However, when I applied it, all the landscape grass across the entire landscape was pushed underground. I only want the grass to sink under specific static meshes, not everywhere.
What could be causing this issue? How can I modify the setup to affect only selected static meshes?
I’ve attached screenshots of my material nodes for reference.
Thanks in advance!