Landscape Grass Type not loading when using Procedural Foliage Volume

It looks like there’s a lot of foliage there. Maybe start with less foliage just to verify that it’s not a memory/performance issue. Or, start by spawning something other than foliage – such as simple cubes.

Also, do you use LODs? How is the foliage shadowed?

Are you using World Composition? Are these tiles all on on the same level? Same BP?